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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-28 18:57:02 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-28 18:57:02 +0000
commite8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec (patch)
tree832c59176b260af0a3e89f058699cec2b9a7dca0 /game/themes/Deluxe/[sing.player1]lyric_active.png
parentc01eba6a6494bb583b5bf43bea404b918b5c9c63 (diff)
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- glPrint(Pchar) -> glPrint(string)
- glPrintLetter removed - font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
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